A Reiza brinda os fãs do Automobilista com um grande update, quase na virada de 2017 para 2018. O motivo de comemoração é o novo sistema de ranking online que irá permitir uma nova experiencia por parte dos pilotos na evolução de sua carreira e resultados, mas logo após a empolgação inicial vem a tona a grande preocupação, muito tempo se falou que a versão 1,5 seria a versão derradeira do simulador e pelo anúncio da Reiza que finalmente o Automobilista chegava a sua versão definitiva, aumenta realmente a preocupação de todos entusiastas do Automobilismo virtual, deixando um vácuo, a empresa não deu maiores detalhes de como esta o progresso do sucessor do Automobilista. Acreditamos que 2017 não tenha sido um ano fácil para Reiza, vários problemas com updates quase frequentes do Windows 10 entre outros.
Nós da Revista Simuladores Brasil desejamos sucesso para a Reiza em sua nova jornada ( Novo Simulador ) e que tenham exito em trazer a grande variedade de conteúdo do automobilismo brasileiro como sempre fizeram com maestria.
Confiram abaixo o vídeo sobre o lançamento da versão 1.5 do Automobilista.
Lista de alterações da versão 1,5
NEW CONTENT
Added Buskerud Kart track (2 layouts)
Added Mendig Langschliefe layout
GENERAL
Added support for Ranked Servers: Lobby shows Ranked Servers average entrants ranking. Added player’s server rank in monitor view (Only Reiza Official Servers will be ranked at this stage)
Added “TIRE SETS” option to limit number of available tire sets over the race weekend (range 1-10 or unlimited as before)
Added “RETURN TO PITS” option to RULES settings (options are Instant, Car must be stopped and Car towed to garage with semi realistic or realistic timings)
Fixed various issues with Steam Achievements
Disabled Pause While Zero Players server setting, as it is required for servers to announce on Steam
Added Game tag to results file with property “Automobilista”
Added Steam ID and Race Rank to player entries in Results files
Added Game Version and Profile in use to title bar on Dedicated Server
Increased frequency to smooth player´s steering wheel animation during replays (should no longer look jerky)
Fixed Spotter announcing last lap one lap too early if you were a leader in a timed race
Fixed Steam info not being parsed correctly when dedi is hosting without steam client logged in
USER INTERFACE
Redesigned Monitor UI screen
Added Escape Menu Confirmation option to Display settings
Fixed multi join screen sometimes showing wrong track map
Added RaceRank leaderboard to Profile page
Auto select users time on TT Leaderboards
Refactored internet connection type settings
Garage UI now shows fuel by decimal point when step is less than 1.0
Optimized UI files, removing unused files and entries
AI
Tweaked AI suspension rates to smooth ride over curbs a bit
New AI code which uses actual car width to calculate road width
AUDIO
Enhanced surface sounds positioning
Fixed various little sound replay bugs
Lowered spotter default volume to 75%
Replay surface sounds are now positioned (both pre 1.49 and new replays)
Remote vehicles now also have tire sounds (although highly approximated)
Tweaked dirt residue sound calculation (should hear it more often)
Audio now is smoothly faded in / out when pausing / resuming game
Added “Trackside Camera Audio Directionality” into PLR file for stereo configurations (with it non-zero, sounds in the back will be less loud then ones in front of camera)
Fixed RPM limiter sound not being played
Added new crowd samples (club, national in addtion to old grandprix type)
CONTENT FIXES & UPDATES
New TV helicopter camera sample
Removed helicopter sound from ambient audio sample
Added audio environment settings to all circuits
Updated TV cameras for F-Ultimate, F-Extreme, F-Reiza
Updated Headlight textures in various cars
Fixed rear view mirror resolution inconsistencies
Granja: Revised AI paths in all layouts
Boxer: Increased brake torque & adjusted front tire load sensitivity; Updated series skin set
F-Trainer: Updated series skin set
Karts: Adjusted fuel scale to allow 0.1L increments (needs Garage UI code tweak); Further adjusted AI, adjusted front tire load sensitivity; Removed redundant / innacurate feeler values; Reduced tire wear for all compounds; tweaked AI to reduce issues with rolling over curbs; Added more suitable standard tireamanagement / startskill multipliers
AJR: Adjusted AJR RealFeel setting to reduce default FFB clipping; Fixed loop on high rpm in Honda Turbo
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